Geometric Interpretation of a 3D Matrix Inverse
I work a lot with 3D calculations, and every so often a non trivial 3D tidbit comes along. Some of these might be of use to others – and so, by the power vested in me as absolute monarch of this blog,...
View Articlex86/x64 Numerical differences – Correction
In a previous post a truncation scheme was suggested, to circumvent x86/x64 differences in math library implementations: #pragma once #include <math.h> inline double Truncate(double arg) {...
View ArticleGeometric Interpretation of a 3D Matrix Inverse
I work a lot with 3D calculations, and every so often a non trivial 3D tidbit comes along. Some of these might be of use to others – and so, by the power vested in me as absolute monarch of this blog,...
View Articlex86/x64 Numerical differences – Correction
In a previous post a truncation scheme was suggested, to circumvent x86/x64 differences in math library implementations: #pragma once #include <math.h> inline double Truncate(double arg) {...
View Article