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Channel: Algorithms – Ofek's Visual C++ stuff
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Geometric Interpretation of a 3D Matrix Inverse

I work a lot with 3D calculations, and every so often a non trivial 3D tidbit comes along. Some of these might be of use to others – and so, by the power vested in me as absolute monarch of this blog,...

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x86/x64 Numerical differences – Correction

In a previous post a truncation scheme was suggested, to circumvent x86/x64 differences in math library implementations: #pragma once #include <math.h> inline double Truncate(double arg) {...

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